Knowledge Management (KM) and E-Learning (EL) applications interface more and more as their objects of concern consist in ’captured knowledge’ resp. ’learning objects’, i....
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Learning from data streams is a research area of increasing importance. Nowadays, several stream learning algorithms have been developed. Most of them learn decision models that c...
Both simulated annealing (SA) and the genetic algorithms (GA) are stochastic and derivative-free optimization technique. SA operates on one solution at a time, while the GA mainta...
Mostafa A. El-Hosseini, Aboul Ella Hassanien, Ajit...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...