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LWA
2007
13 years 8 months ago
Semantic Perspectives on Knowledge Management and E-Learning
Knowledge Management (KM) and E-Learning (EL) applications interface more and more as their objects of concern consist in ’captured knowledge’ resp. ’learning objects’, i....
Andrea Kohlhase
PUC
2007
173views more  PUC 2007»
13 years 7 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
KDD
2009
ACM
224views Data Mining» more  KDD 2009»
13 years 12 months ago
Issues in evaluation of stream learning algorithms
Learning from data streams is a research area of increasing importance. Nowadays, several stream learning algorithms have been developed. Most of them learn decision models that c...
João Gama, Raquel Sebastião, Pedro P...
ISDA
2008
IEEE
14 years 1 months ago
Genetic Annealing Optimization: Design and Real World Applications
Both simulated annealing (SA) and the genetic algorithms (GA) are stochastic and derivative-free optimization technique. SA operates on one solution at a time, while the GA mainta...
Mostafa A. El-Hosseini, Aboul Ella Hassanien, Ajit...
INTETAIN
2005
Springer
14 years 28 days ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...