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NETGAMES
2004
ACM
14 years 2 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
SIGCOMM
2010
ACM
13 years 8 months ago
Experimenting software radio with the Sora platform
Sora is a fully programmable, high performance software radio platform based on commodity general-purpose PC. In this demonstration, we illustrate the main features of the Sora pl...
Jiansong Zhang, Kun Tan, Sen Xiang, Qiufeng Yin, Q...
JASIS
2000
76views more  JASIS 2000»
13 years 8 months ago
Guided paths through Web-based collections: Design, experiences, and adaptations
Digital libraries need to facilitate the use of digital information in a variety of settings. One approach to making information useful is to enable its application to situations ...
Frank M. Shipman III, Richard Furuta, Donald Brenn...
ACL
2010
13 years 6 months ago
Cross Lingual Adaptation: An Experiment on Sentiment Classifications
In this paper, we study the problem of using an annotated corpus in English for the same natural language processing task in another language. While various machine translation sy...
Bin Wei, Christopher Pal
MM
2005
ACM
121views Multimedia» more  MM 2005»
14 years 2 months ago
Impact of incentive mechanisms on quality of experience
Since entities participating in P2P networks are usually autonomous and therefore free to decide on their level of participation, mechanisms to resolve conflicts between individu...
Andrew Roczniak, Abdulmotaleb El-Saddik