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CHI
2004
ACM
14 years 3 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
NETGAMES
2004
ACM
14 years 3 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ICDAR
2003
IEEE
14 years 3 months ago
Off-line Character Recognition using On-line Character Writing Information
Recognition of variously deformed character patterns is a salient subject for off-line hand-printed character recognition. Sufficient recognition performance for practical use has...
Hiromitsu Nishimura, Takehiko Timikawa
AIPS
2007
14 years 9 days ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
CIKM
2005
Springer
13 years 12 months ago
Fast on-line index construction by geometric partitioning
Inverted index structures are the mainstay of modern text retrieval systems. They can be constructed quickly using off-line mergebased methods, and provide efficient support for ...
Nicholas Lester, Alistair Moffat, Justin Zobel