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» Serious video game effectiveness
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DIMEA
2008
122views Multimedia» more  DIMEA 2008»
14 years 4 days ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...
EDUTAINMENT
2006
Springer
14 years 2 months ago
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
Abstract. This paper presents a new computer supported remote learning and gaming method using Tele-Face Mouse system. The Tele-Face Mouse system is being developed as a teleconfer...
Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
SPIESR
2003
136views Database» more  SPIESR 2003»
13 years 11 months ago
Automatic Soccer Video Analysis and Summarization
Abstract—We propose a fully automatic and computationally efficient framework for analysis and summarization of soccer videos using cinematic and object-based features. The propo...
Ahmet Ekin, A. Murat Tekalp
ICMCS
2006
IEEE
89views Multimedia» more  ICMCS 2006»
14 years 4 months ago
Shot and Scoring Events Identification of Basketball Videos
This paper presents a novel semantic-oriented video analysis system for the basketball game videos. Based on Bayesian Belief Network (BBN), it may bridge this gap between the low-...
Chung-Lin Huang, Huang-Chia Shih, Ching-Lun Chen
AAAI
2012
12 years 23 days ago
An Object-Based Bayesian Framework for Top-Down Visual Attention
We introduce a new task-independent framework to model top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a Dynamic B...
Ali Borji, Dicky N. Sihite, Laurent Itti