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» Serious video game effectiveness
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FDG
2009
ACM
14 years 4 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
ICMCS
2005
IEEE
86views Multimedia» more  ICMCS 2005»
14 years 4 months ago
Integration of rule-based and model-based decision methods for baseball event detection
To exactly detect what events occur in baseball games, a framework that integrates rule-based and model-based decision methods is proposed. The rule-based decision module infers w...
Wei-Ta Chu, Ja-Ling Wu
MRC
2003
124views Robotics» more  MRC 2003»
13 years 11 months ago
A Human-Robot Interface for Urban Search and Rescue
This paper describes the Swarthmore College entry in the 2003 Urban Search and Rescue [USR] Event at the 2003 American Association for Artificial Intelligence Robot Competition. ...
Bruce A. Maxwell, Nicolas Ward, Frederick Heckel
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
14 years 2 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
14 years 4 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao