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» Serious video game effectiveness
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CSCW
2000
ACM
14 years 2 months ago
The effects of filtered video on awareness and privacy
Video-based media spaces are designed to support casual interaction between intimate collaborators. Yet transmitting video is fraught with privacy concerns. Some researchers sugge...
Michael Boyle, Christopher Edwards, Saul Greenberg
JOCN
2010
85views more  JOCN 2010»
13 years 8 months ago
The Blame Game: The Effect of Responsibility and Social Stigma on Empathy for Pain
■ This investigation combined behavioral and functional neuroimaging measures to explore whether perception of pain is modulated by the targetʼs stigmatized status and whether ...
Jean Decety, Stephanie Echols, Joshua Correll
CHI
1994
ACM
14 years 2 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CSCW
2010
ACM
14 years 7 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
FPLAY
2008
13 years 12 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...