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» Serious video game effectiveness
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CHI
2010
ACM
14 years 5 months ago
Curator: a game with a purpose for collection recommendation
Collection recommender systems suggest groups of items that work well as a whole. The interaction effects between items is an important consideration, but the vast space of possib...
Greg Walsh, Jennifer Golbeck
IE
2007
13 years 12 months ago
Sam Fisher versus Immanuel Kant: the ethics of interactive media
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...
Scott Beattie
ACMACE
2009
ACM
14 years 4 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
ICMCS
2009
IEEE
113views Multimedia» more  ICMCS 2009»
13 years 8 months ago
Fast food recognition from videos of eating for calorie estimation
Accurate and passive acquisition of dietary data from patients is essential for a better understanding of the etiology of obesity and development of effective weight management pr...
Wen Wu, Jie Yang
MM
2006
ACM
157views Multimedia» more  MM 2006»
14 years 4 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...