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GPCE
2009
Springer
14 years 20 hour ago
A generative programming approach to developing pervasive computing systems
Developing pervasive computing applications is a difficult task because it requires to deal with a wide range of issues: heterogeneous devices, entity distribution, entity coordi...
Damien Cassou, Benjamin Bertran, Nicolas Loriant, ...
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
VLC
2008
191views more  VLC 2008»
13 years 7 months ago
Visual specification of measurements and redesigns for domain specific visual languages
Ensuring model quality is a key success factor in many computer science areas, and becomes crucial in recent software engineering paradigms like the one proposed by model-driven s...
Esther Guerra, Juan de Lara, Paloma Díaz
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
OWLED
2008
13 years 8 months ago
Managing Change: An Ontology Version Control System
In this paper we present the basic requirements and initial design of a system which manages and facilitates changes to an OWL ontology in a multi-editor environment. This system u...
Timothy Redmond, Michael Smith, Nick Drummond, Tan...