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TON
2010
157views more  TON 2010»
13 years 5 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
MOBIQUITOUS
2005
IEEE
14 years 3 months ago
A SIP-based Architecture model for Contextual Coalition Access Control for Ubiquitous Computing
A significant deterrent to the ability to connect in a spontaneous manner in cross-enterprise collaborative applications is the difficulty in users from different domains being ab...
Ramiro Liscano, Kaining Wang
GCC
2007
Springer
14 years 3 days ago
Toward a Logical Architecture for Situation Dependent Information Services with Surrounding Awareness
In recent years, the rapid growth of m-commerce is being driven by various emerging mobile applications and services. Among them, mobile information service is considered to be on...
Xiaojun Ding, Junichi Iijima
GROUP
2005
ACM
14 years 3 months ago
An optimization approach to group coupling in heterogeneous collaborative systems
Recent proliferation of computing devices has brought attention to heterogeneous collaborative systems, where key challenges arise from the resource limitations and disparities. S...
Carlos D. Correa, Ivan Marsic
AICOM
2005
108views more  AICOM 2005»
13 years 10 months ago
SIADEX: An interactive knowledge-based planner for decision support in forest fire fighting
SIADEX is a complex framework that integrates several AI techniques able to design fighting plans against forest fires. It is based on four main components, a web server, that cent...
Marc de la Asunción, Luis A. Castillo, Juan...