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FPLAY
2008
13 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
ICCV
2009
IEEE
13 years 4 months ago
Estimating human shape and pose from a single image
We describe a solution to the challenging problem of estimating human body shape from a single photograph or painting. Our approach computes shape and pose parameters of a 3D huma...
Peng Guan, Alexander Weiss, Alexandru O. Balan, Mi...
CORR
2011
Springer
158views Education» more  CORR 2011»
13 years 2 months ago
SqFreeEVAL: An (almost) optimal real-root isolation algorithm
Let f be a univariate polynomial with real coefficients, f ∈ R[X]. Subdivision algorithms based on algebraic techniques (e.g., Sturm or Descartes methods) are widely used for is...
Michael Burr, Felix Krahmer
HPCA
2012
IEEE
12 years 2 months ago
Improving write operations in MLC phase change memory
Phase change memory (PCM) recently has emerged as a promising technology to meet the fast growing demand for large capacity memory in modern computer systems. In particular, multi...
Lei Jiang, Bo Zhao, Youtao Zhang, Jun Yang 0002, B...
GG
2004
Springer
14 years 15 days ago
Workshop on Graph-Based Tools
Graphs are well-known, well-understood, and frequently used means to depict networks of related items. They are successfully used as the underlying mathematical concept in various ...
Tom Mens, Andy Schürr, Gabriele Taentzer