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CG
2006
Springer
14 years 7 days ago
Computing Proper Equilibria of Zero-Sum Games
We show that a proper equilibrium of a matrix game can be found in polynomial time by solving a linear (in the number of pure strategies of the two players) number of linear progra...
Peter Bro Miltersen, Troels Bjerre Sørensen
JUCS
2010
160views more  JUCS 2010»
13 years 3 months ago
How Incomputable is Finding Nash Equilibria?
Abstract: We investigate the Weihrauch-degree of several solution concepts from noncooperative game theory. While the consideration of Nash equilibria forms the core of our work, a...
Arno Pauly
SIROCCO
2008
13 years 10 months ago
Computing Approximate Nash Equilibria in Network Congestion Games
We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Andreas Emil Feldmann, Heiko Röglin, Berthold...
ICALP
2009
Springer
14 years 8 months ago
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fal...
Michael Ummels, Dominik Wojtczak
CORR
2008
Springer
208views Education» more  CORR 2008»
13 years 8 months ago
Equilibria, Fixed Points, and Complexity Classes
Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing o...
Mihalis Yannakakis