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» Shading-based surface editing
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WSCG
2003
170views more  WSCG 2003»
13 years 9 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
TOG
2008
116views more  TOG 2008»
13 years 7 months ago
A photometric approach for estimating normals and tangents
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
VC
2008
86views more  VC 2008»
13 years 7 months ago
Material-aware differential mesh deformation using sketching interface
In this paper, we present a material-aware mesh deformation method using a sketching interface. Guided by user-specified material properties, our method can deform the surface mesh...
Hongxin Zhang, Dong Xu, Hujun Bao
SIGIR
2008
ACM
13 years 7 months ago
Named entity normalization in user generated content
Named entity recognition is important for semantically oriented retrieval tasks, such as question answering, entity retrieval, biomedical retrieval, trend detection, and event and...
Valentin Jijkoun, Mahboob Alam Khalid, Maarten Mar...
TVCG
2010
157views more  TVCG 2010»
13 years 6 months ago
Metric-Driven RoSy Field Design and Remeshing
—Designing rotational symmetry fields on surfaces is an important task for a wide range of graphics applications. This work introduces a rigorous and practical approach for auto...
Yu-Kun Lai, Miao Jin, Xuexiang Xie, Ying He 0001, ...