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CGF
2010
120views more  CGF 2010»
13 years 8 months ago
Polygonal mesh watermarking using Laplacian coordinates
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
Ying Yang, Ioannis P. Ivrissimtzis
CGF
2008
128views more  CGF 2008»
13 years 8 months ago
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
COMPUTING
2007
126views more  COMPUTING 2007»
13 years 7 months ago
An algorithm for the construction of intrinsic delaunay triangulations with applications to digital geometry processing
The discrete Laplace-Beltrami operator plays a prominent role in many Digital Geometry Processing applications ranging from denoising to parameterization, editing, and physical si...
Matthew Fisher, Boris Springborn, Peter Schrö...
CGF
2002
162views more  CGF 2002»
13 years 7 months ago
Geometric Snakes for Triangular Meshes
Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In spite of much research ...
Yunjin Lee, Seungyong Lee
SI3D
2005
ACM
14 years 1 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret