We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...