In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Distributed constraint optimization (DCOP) provides a framework for coordinated decision making by a team of agents. Often, during the decision making, capacity constraints on age...
The paper describes an experimental study on the detection of emotion from speech. As computer based characters such as avatars and virtual chat faces become more common, the use ...
Feng Yu, Eric Chang, Ying-Qing Xu, Heung-Yeung Shu...
The fast growth and spread of Web 2.0 environments have demonstrated the great willingness of general Web users to contribute and share various type of content and information. Ma...
Abstract. So far, the main focus of research on adaptability in multiagent systems (MASs) has been on the agents’ behavior, for example on developing new learning techniques and ...
Alexander Helleboogh, Tom Holvoet, Danny Weyns, Yo...