Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
This paper proposes a method to recover the embedding
of the possible shapes assumed by a deforming nonrigid
object by comparing triplets of frames from an orthographic
video se...
Vincent Rabaud (University of California, San Dieg...
In this paper, we present a novel approach to robust skeleton extraction. We use undirected graphs to model connectivity of the skeleton points. The graph topology remains unchang...
Abstract. Computing reflective symmetries of 2D and 3D shapes is a classical problem in computer vision and computational geometry. Most prior work has focused on finding the main ...
Michael M. Kazhdan, Bernard Chazelle, David P. Dob...
This paper introduces a supervised discriminant Hausdorff distance that fits into the framework for automatic face analysis and recognition proposed in [1]. Our proposal relies so...