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» Shape Recovery Using Dynamic Subdivision Surfaces
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CGI
1997
IEEE
13 years 11 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
CAIP
2007
Springer
118views Image Analysis» more  CAIP 2007»
14 years 1 months ago
Surface Reconstruction Using Polarization and Photometric Stereo
This paper presents a novel shape recovery technique that combines photometric stereo with polarization information. First, a set of ambiguous surface normals are estimated from po...
Gary Atkinson, Edwin R. Hancock
CVPR
2010
IEEE
13 years 10 months ago
Learning 3D Shape from a Single Facial Image via Non-linear Manifold Embedding and Alignment
The 3D reconstruction of a face from a single frontal image is an ill-posed problem. This is further accentuated when the face image is captured under different poses and/or compl...
Xianwang Wang, Ruigang Yang
TOG
2002
170views more  TOG 2002»
13 years 7 months ago
Cut-and-paste editing of multiresolution surfaces
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could ...
Henning Biermann, Ioana M. Martin, Fausto Bernardi...
SMI
2007
IEEE
208views Image Analysis» more  SMI 2007»
14 years 1 months ago
A Partition-of-Unity Based Algorithm for Implicit Surface Reconstruction Using Belief Propagation
In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Yi-Ling Chen, Shang-Hong Lai