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AIPR
2001
IEEE
13 years 11 months ago
Model-Based Face Tracking for Dense Motion Field Estimation
When estimating the dense motion field of a video sequence, if little is known or assumed about the content, a limited constraint approach such as optical flow must be used. Since...
Timothy F. Gee, Russell M. Mersereau
CW
2005
IEEE
13 years 9 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
CSCW
2008
ACM
13 years 9 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
DAGSTUHL
2006
13 years 8 months ago
Many-to-Many Feature Matching in Object Recognition
One of the bottlenecks of current recognition (and graph matching) systems is their assumption of one-to-one feature (node) correspondence. This assumption breaks down in the gener...
Ali Shokoufandeh, Yakov Keselman, M. Fatih Demirci...
NIPS
2001
13 years 8 months ago
Linking Motor Learning to Function Approximation: Learning in an Unlearnable Force Field
Reaching movements require the brain to generate motor commands that rely on an internal model of the task's dynamics. Here we consider the errors that subjects make early in...
O. Donchin, Reza Shadmehr