We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
We present a load-balancing technique that exploits the temporal coherence, among successive computation phases, in mesh-like computations to be mapped on a cluster of processors....
Biagio Cosenza, Gennaro Cordasco, Rosario De Chiar...
— In this paper, we experimentally implement and validate distributed consensus algorithms on a mobile actuator and sensor network platform under directed, possibly switching int...
Wei Ren, Haiyang Chao, William Bourgeous, Nathan S...
— For a wide variety of sensor network environments, location information is unavailable or expensive to obtain. We propose a location-free, lightweight, distributed, and data-ce...
Self-reconfigurable or metamorphic robots can change their individual and collective shape and size to meet operational demands. Since these robots are constructed from a set of a...