We prove that the set of all Lambertian reflectance functions (the mapping from surface normals to intensities) obtained with arbitrary distant light sources lies close to a 9D lin...
We are interested in modeling the variability of different images of the same scene, or class of objects, obtained by changing the imaging conditions, for instance the viewpoint o...
Jeremy D. Jackson, Anthony J. Yezzi, Stefano Soatt...
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
We investigate the feasibility of reconstructing an arbitrarily-shaped specular scene (refractive or mirror-like) from one or more viewpoints. By reducing shape recovery to the pr...
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...