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GRAPHICSINTERFACE
1998
13 years 11 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
APDC
1997
13 years 11 months ago
An Improved Parallel Algorithm for Delaunay Triangulation on Distributed Memory Parallel Computers
Delaunaytriangulationhas beenmuchusedin suchapplicationsas volumerendering, shape representation, terrain modeling and so on. The main disadvantage of Delaunay triangulationis lar...
Sangyoon Lee, Chan-Ik Park, Chan-Mo Park
MVA
2000
165views Computer Vision» more  MVA 2000»
13 years 11 months ago
Bayesian Shot Detection Using Structural Weighting
A video stream consists of a number of shots each of which has different boundary types such as cut, fade, and dissolve. Many previous approaches can find the cut boundary without...
Seung-Hoon Han, In-So Kweon, Chang-Yeong Kim, Yang...
WSCG
2000
131views more  WSCG 2000»
13 years 11 months ago
Dynamic Animation of N-Dimensional Deformable Objects
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two or three-dimensional deformable objects. The objects are modelled as d-dimensio...
Yannick Rémion, Jean-Michel Nourrit, Olivie...
DAGSTUHL
1994
13 years 11 months ago
Function-Based Object Recognition
Functionality-based recognition systems recognize objects at the category level by reasoning about how well the objects support the expected function. Such systems naturally assoc...
Louise Stark, Kevin W. Bowyer