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GRAPHICSINTERFACE
2004
13 years 10 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CGF
2008
120views more  CGF 2008»
13 years 8 months ago
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...
ICPR
2010
IEEE
13 years 7 months ago
3D Vertebral Body Segmentation Using Shape Based Graph Cuts
Bone mineral density (BMD) measurements and fracture analysis of the spine bones are restricted to the Vertebral bodies (VBs). In this paper, we propose a novel 3D shape based met...
Melih S. Aslan, Asem M. Ali, Aly A. Farag, Ham M. ...
ICPR
2004
IEEE
14 years 10 months ago
Probabilistic Object Tracking Using Multiple Features
We present a generic tracker which can handle a variety of different objects. For this purpose, groups of low-level features like interest points, edges, homogeneous and textured ...
David Serby, Esther Koller-Meier, Luc J. Van Gool
LOGCOM
2008
81views more  LOGCOM 2008»
13 years 9 months ago
The Semantic Processing of Continuous Quantities for Discrete Terms in Ontologies
We consider continuous quantities that are used to describe the physical world, such as colour, shape, sound, texture, and spatial and temporal arrangements. Natural languages are...
Shenghui Wang, David E. Rydeheard, Jeff Z. Pan