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» Shape from Texture and Integrability
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ECCV
2006
Springer
14 years 10 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
CAE
2007
13 years 11 months ago
Celtic Knots Colorization based on Color Harmony Principles
This paper proposes two simple and powerful algorithms to automatically paint Celtic knots with aesthetic colors. The shape of the knot is generated from its dual graph as present...
Caroline Larboulette
ECCV
2006
Springer
13 years 11 months ago
Robust Face Alignment Based on Hierarchical Classifier Network
Abstract. Robust face alignment is crucial for many face processing applications. As face detection only gives a rough estimation of face region, one important problem is how to al...
Li Zhang, Haizhou Ai, Shihong Lao
CGF
2010
105views more  CGF 2010»
13 years 9 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
CGF
2004
122views more  CGF 2004»
13 years 8 months ago
Exchanging Faces in Images
Pasting somebody's face into an existing image with traditional photo retouching and digital image processing tools has only been possible if both images show the face from t...
Volker Blanz, Kristina Scherbaum, Thomas Vetter, H...