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ICPR
2004
IEEE
14 years 8 months ago
3D Surface Reconstruction by Self-Consistent Fusion of Shading and Shadow Features
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
Christian Wöhler
JMIV
2006
72views more  JMIV 2006»
13 years 7 months ago
A Unifying and Rigorous Shape from Shading Method Adapted to Realistic Data and Applications
We propose a new method for the Lambertian Shape From Shading (SFS) problem based on the notion of Crandall-Lions viscosity solution. This method has the advantage of requiring the...
Emmanuel Prados, Fabio Camilli, Olivier D. Faugera...
ICCV
2001
IEEE
14 years 9 months ago
Shape from Texture and Integrability
We describe a shape from texture method that constructs a maximum a posteriori estimate of surface coefficients using both the deformation of individual texture elements -as in lo...
David A. Forsyth
CVIU
2007
149views more  CVIU 2007»
13 years 7 months ago
A volumetric fusion technique for surface reconstruction from silhouettes and range data
Optical triangulation, an active reconstruction technique, is known to be an accurate method but has several shortcomings due to occlusion and laser reflectance properties of the...
Yücel Yemez, C. J. Wetherilt
CVPR
2003
IEEE
14 years 26 days ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang