—There are multiple areas of computer graphics where triangular meshes are being altered in order to reduce their size or complexity, while attempting to preserve the original sh...
We propose a novel approach to reconstruct complete
3D deformable models over time by a single depth camera,
provided that most parts of the models are observed by the
camera at...
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
The appearance of objects in scenes is determined by their shape, material properties and by the light field, and, in contradistinction, the appearance of those objects provides u...
This paper presents a robust non-blind watermarking scheme for subdivision surfaces. The algorithm works in the frequency domain, by modulating spectral coefficients of the subdi...