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» Sharing multiple messages over mobile networks
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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ICDIM
2007
IEEE
14 years 3 months ago
Fast encounter-based synchronization for mobile devices
The large and growing number of computing devices used by individuals has caused the challenges of distributed storage to take on increased importance. In addition to desktops and...
Daniel Peek, Douglas B. Terry, Venugopalan Ramasub...
INFOCOM
2012
IEEE
11 years 11 months ago
Spectrum mobility games
Cognitive radio gives users the ability to switch channels and make use of dynamic spectral opportunities. However, switching channels takes time, and may disrupt the quality of a...
Richard Southwell, Jianwei Huang, Xin Liu
ICOIN
2007
Springer
14 years 3 months ago
On the Use of Manchester Violation Test in Detecting Collision
Smart devices in the ubiquitous computing environment implement service/device discovery protocol that helps discovering each other and the services provided. As client device may ...
Yee-Loo Foo, Hiroyuki Morikawa
PERCOM
2006
ACM
14 years 8 months ago
A Dynamic Graph Algorithm for the Highly Dynamic Network Problem
A recent flooding algorithm [1] guaranteed correctness for networks with dynamic edges and fixed nodes. The algorithm provided a partial answer to the highly dynamic network (HDN)...
Edwin Soedarmadji, Robert J. McEliece