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MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
PERVASIVE
2007
Springer
14 years 1 months ago
Objects Calling Home: Locating Objects Using Mobile Phones
Locating physical items is a highly relevant application addressed by numerous systems. Many of these systems share the drawback that costly infrastructure must be installed before...
Christian Frank, Philipp Bolliger, Christof Rodune...
IEEEARES
2006
IEEE
14 years 1 months ago
Fair Trading of Information: A Proposal for the Economics of Peer-to-Peer Systems
A P2P currency can be a powerful tool for promoting exchanges in a trusted way that make use of under-utilized resources both in computer networks and in real life. There are thre...
Kenji Saito, Eiichi Morino, Jun Murai
IDEAS
2005
IEEE
124views Database» more  IDEAS 2005»
14 years 1 months ago
Flexible Update Management in Peer-to-Peer Database Systems
Promising the combination of dynamic configuration, scalability and redundancy, peer-to-peer (P2P) networks have garnered tremendous interest lately. Before long, this interest ex...
David Del Vecchio, Sang Hyuk Son
ICCSA
2005
Springer
14 years 1 months ago
Implementing Immersive Clustering with VR Juggler
Abstract. The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These sy...
Aron Bierbaum, Patrick Hartling, Pedro Morillo, Ca...