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HCI
2011
13 years 11 days ago
Manual and Accelerometer Analysis of Head Nodding Patterns in Goal-oriented Dialogues
We studied communication patterns in face-to-face dialogues between people for the purpose of identifying conversation features that can be exploited to improve human-computer inte...
Masashi Inoue, Toshio Irino, Nobuhiro Furuyama, Ry...
CHI
2009
ACM
14 years 9 months ago
Tangible message bubbles for children's communication and play
We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original ...
Kimiko Ryokai, Hayes Raffle, Andy Brooks
HOTOS
1997
IEEE
14 years 1 months ago
What Synchronous Groupware Needs: Notification Services
Synchronous groupware is the class of applications in which two or more people collaborate in what they perceive to be real time. Most previous efforts to deploy synchronous group...
Mark Day
FPLAY
2008
13 years 10 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
CVPR
2008
IEEE
14 years 11 months ago
Action recognition using ballistic dynamics
We present a Bayesian framework for action recognition through ballistic dynamics. Psycho-kinesiological studies indicate that ballistic movements form the natural units for human...
Shiv Naga Prasad Vitaladevuni, Vili Kellokumpu, La...