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HCI
2007
13 years 10 months ago
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
Insuk Oh, Matthew Stone
LREC
2008
101views Education» more  LREC 2008»
13 years 10 months ago
Glossa: a Multilingual, Multimodal, Configurable User Interface
We describe a web-based corpus query system, Glossa, which combines the expressiveness of regular query languages with the user-friendliness of a graphical interface. Since corpus...
Lars Nygaard, Joel Priestley, Anders Nøkles...
MM
2010
ACM
182views Multimedia» more  MM 2010»
13 years 9 months ago
Joke-o-Mat HD: browsing sitcoms with human derived transcripts
Joke-o-mat HD is a system that allows a user to navigate sitcoms (such as Seinfeld) by "narrative themes", including scenes, punchlines, and dialog segments. The themes ...
Adam Janin, Luke R. Gottlieb, Gerald Friedland
MM
2010
ACM
146views Multimedia» more  MM 2010»
13 years 9 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
TMM
2010
224views Management» more  TMM 2010»
13 years 3 months ago
A 3-D Audio-Visual Corpus of Affective Communication
Communication between humans deeply relies on the capability of expressing and recognizing feelings. For this reason, research on human-machine interaction needs to focus on the re...
Gabriele Fanelli, Jürgen Gall, Harald Romsdor...