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TVCG
2008
144views more  TVCG 2008»
13 years 8 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
CVGIP
2004
121views more  CVGIP 2004»
13 years 8 months ago
Skeleton-driven 2D distance field metamorphosis using intrinsic shape parameters
In this article a novel algorithm is presented for 2D shape interpolation using the intrinsic shape parameters of a piecewise linear curve. The skeletons of two given shapes are c...
WuJun Che, XunNian Yang, GuoZhao Wang
CGF
2002
107views more  CGF 2002»
13 years 8 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
SIAMJO
2002
89views more  SIAMJO 2002»
13 years 8 months ago
A Probability-One Homotopy Algorithm for Nonsmooth Equations and Mixed Complementarity Problems
A probability-one homotopy algorithm for solving nonsmooth equations is described. This algorithm is able to solve problems involving highly nonlinear equations, where the norm of ...
Stephen C. Billups, Layne T. Watson
TOG
2002
116views more  TOG 2002»
13 years 8 months ago
Linear combination of transformations
Geometric transformations are most commonly represented as square matrices in computer graphics. Following simple geometric arguments we derive a natural and geometrically meaning...
Marc Alexa