Abstract In this paper, we study the problem of approximate topological matching for quadrilateral meshes, that is, the problem of finding as large a set as possible of matching p...
David Eppstein, Michael T. Goodrich, Ethan Kim, Ra...
Given a polygonal curve and a geometric graph, we describe an efficient algorithm to find a path in the graph which is most similar to the curve, using the well-known Fr´echet d...
Carola Wenk, Helmut Alt, Alon Efrat, Lingeshwaran ...
Abstract. Motion capture, a currently active research area, needs estimation of the pose of the subject. This requires a match between a model and the 3D shape, constructed using a...
This paper introduces kernels on attributed pointsets, which are sets of vectors embedded in an euclidean space. The embedding gives the notion of neighborhood, which is used to d...
We address the problem of computing the 3-dimensional shape of an arbitrary scene from a set of images taken at known viewpoints. Multi-camera scene reconstruction is a natural gen...