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ICALT
2010
IEEE
13 years 8 months ago
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
VR
2002
IEEE
133views Virtual Reality» more  VR 2002»
13 years 7 months ago
Distributed Display Approach Using PHMD with Infrared Camera
The aim of this study is to explore the feasibility of multiple display environment technology in the real world. In this paper, the wearable projector, with an infrared camera an...
Ryugo Kijima, Kenji Haza, Yoshihiro Tada, Takeo Oj...
IJVR
2006
142views more  IJVR 2006»
13 years 7 months ago
Garden Alive: an Emotionally Intelligent Interactive Garden
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Taejin Ha, Woontack Woo
HICSS
2008
IEEE
96views Biometrics» more  HICSS 2008»
14 years 2 months ago
Towards a Framework for Evaluating Immersive Business Models: Evaluating Service Innovations in Second Life
Virtual worlds may be enabling technologies for the next generation of business models, practices and innovations in service. We situate our research within the field of service s...
Henry M. Kim, Kelly A. Lyons, Mary Ann Cunningham
DIGITALCITIES
2001
Springer
14 years 7 days ago
Regularities in the Formation and Evolution of Information Cities
In the real world, cities exist because of external economies associated with the geographic concentration of firms within a city. Of course, such a geographic proximity with input...
Stelios Lelis, Petros Kavassalis, Jakka Sairamesh,...