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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 3 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
BMCV
2000
Springer
14 years 1 months ago
The Perception of Spatial Layout in a Virtual World
The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects' task was to d...
Heinrich H. Bülthoff, Chris Christou
IADIS
2003
13 years 10 months ago
Connecting the Real and the Virtual World: How to Measure Digital Cities Impact
The paper introduces the concept of digital city and discusses how to assess a particular project, concerning its success in connecting the real city with its virtual counterpart....
Luis Borges Gouveia
COMPSAC
2005
IEEE
14 years 2 months ago
Autonomous Hot Patching for Web-Based Applications
Patching technologies are commonly applied to improve the dependability of software after release. This paper proposes an autonomous hot patching (AHP) framework to fully automate...
Hai Huang, Wei-Tek Tsai, Yinong Chen
CHI
2003
ACM
14 years 9 months ago
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...