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CONEXT
2008
ACM
13 years 10 months ago
Distributed event delivery model for collaborative virtual simulations
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Neha Singh, S. Sudarshan
DIGRA
2003
Springer
14 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
SECON
2010
IEEE
13 years 6 months ago
Back-Tracking Based Sensor Deployment by a Robot Team
Existing solutions to carrier-based sensor placement by a single robot, in a bounded unknown region of interest (ROI), do not guarantee full area coverage and/or do not terminate. ...
Greg Fletcher, Xu Li, Amiya Nayak, Ivan Stojmenovi...
IVA
2007
Springer
14 years 3 months ago
Implicit Training of Virtual Agents
This paper provides a brief overview of an implicit training method used for teaching autonomous agents to represent humans in 3D Virtual Worlds without any explicit training effo...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
INTERACT
2007
13 years 10 months ago
Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation
Abstract. Recent developments in occlusion management for 3D environments often involve the use of dynamic transparency, or virtual “Xray vision”, to promote target discovery a...
Niklas Elmqvist, Ulf Assarsson, Philippas Tsigas