The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer art is viewed here as the programming of classes of aesthetic objects. In the ...
We consider how much influence a center can exert on a game if its only power is to propose contracts to the agents before the original game, and enforce the contracts after the g...
In this report paper we collect recent results on the vertex reconstruction in Cayley graphs Cay(G, S). The problem is stated as the problem of reconstructing a vertex from the mi...
In current proxy signature schemes, an original signer delegates her signing capability to a proxy signer, and then the proxy signer can sign messages on behalf of the original si...
In this paper, we propose a segmentation method based on the Generalized Fast Marching Method (GFMM) developed by Carlini et al.([6]). The classical Fast Marching Method (FMM) is a...
Nicolas Forcadel, Carole Le Guyader, Christian Gou...