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CANDC
2005
ACM
13 years 11 months ago
Computer art: a personal recollection
The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer art is viewed here as the programming of classes of aesthetic objects. In the ...
Frieder Nake
AAAI
2004
13 years 10 months ago
Using Contracts to Influence the Outcome of a Game
We consider how much influence a center can exert on a game if its only power is to propose contracts to the agents before the original game, and enforce the contracts after the g...
Robert McGrew, Yoav Shoham
DAGSTUHL
2006
13 years 10 months ago
Vertex reconstruction in Cayley graphs
In this report paper we collect recent results on the vertex reconstruction in Cayley graphs Cay(G, S). The problem is stated as the problem of reconstructing a vertex from the mi...
Elena V. Konstantinova
IJNSEC
2006
67views more  IJNSEC 2006»
13 years 9 months ago
A Time-stamping Proxy Signature Scheme Using Time-stamping Service
In current proxy signature schemes, an original signer delegates her signing capability to a proxy signer, and then the proxy signer can sign messages on behalf of the original si...
Eric Jui-Lin Lu, Cheng-Jian Huang
NA
2008
297views more  NA 2008»
13 years 9 months ago
Generalized fast marching method: applications to image segmentation
In this paper, we propose a segmentation method based on the Generalized Fast Marching Method (GFMM) developed by Carlini et al.([6]). The classical Fast Marching Method (FMM) is a...
Nicolas Forcadel, Carole Le Guyader, Christian Gou...