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EVOW
2010
Springer
14 years 2 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
ICST
2009
IEEE
13 years 5 months ago
Timed Testing under Partial Observability
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
FSTTCS
2006
Springer
13 years 11 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
TSE
2002
105views more  TSE 2002»
13 years 7 months ago
Disaggregating and Calibrating the CASE Tool Variable in COCOMO II
CASE (Computer Aided Software Engineering) tools are believed to have played a critical role in improving software productivity and quality by assisting tasks in software developme...
Jongmoon Baik, Barry W. Boehm, Bert Steece
FSTTCS
2008
Springer
13 years 8 months ago
Solvency Games
Abstract. We study the decision theory of a maximally risk-averse investor — one whose objective, in the face of stochastic uncertainties, is to minimize the probability of ever ...
Noam Berger, Nevin Kapur, Leonard J. Schulman, Vij...