Sciweavers

84 search results - page 4 / 17
» SimVBSE: Developing a Game for Value-Based Software Engineer...
Sort
View
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
14 years 1 months ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro
DSVIS
2006
Springer
13 years 11 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
ICMCS
1999
IEEE
135views Multimedia» more  ICMCS 1999»
13 years 12 months ago
Do Software Engineers Like Multimedia?
Multimedia is not a dream anymore. Nowadays we use images (e.g., GIF, JPEG, and BMP), videos (e.g., MPEG, AVI, and QuickTime), and sounds (e.g., MIDI and WAV) as well as alphanume...
Masahito Hirakawa
WOSP
2004
ACM
14 years 1 months ago
Analysing UML 2.0 activity diagrams in the software performance engineering process
In this paper we present an original method of analysing the newlyrevised UML2.0 activity diagrams. Our analysis method builds on our formal interpretation of these diagrams with ...
C. Canevet, Stephen Gilmore, Jane Hillston, Le&ium...