Sciweavers

84 search results - page 8 / 17
» SimVBSE: Developing a Game for Value-Based Software Engineer...
Sort
View
AIIDE
2007
13 years 10 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
SIGDOC
2005
ACM
14 years 1 months ago
A study of the documentation essential to software maintenance
Software engineering has been striving for years to improve the practice of software development and maintenance. Documentation has long been prominent on the list of recommended ...
Sergio Cozzetti B. de Souza, Nicolas Anquetil, K&a...
SEFM
2008
IEEE
14 years 2 months ago
Modelling Rational User Behaviour as Games between an Angel and a Demon
Formal models of rational user behaviour are essential for user-centred reasoning about interactive systems. At an level, planned behaviour and reactive behaviour are two importan...
Rimvydas Ruksenas, Paul Curzon, Ann Blandford
ICSE
2000
IEEE-ACM
13 years 11 months ago
Software engineering for security: a roadmap
Is there such a thing anymore as a software system that doesn't need to be secure? Almost every softwarecontrolled system faces threats from potential adversaries, from Inter...
Premkumar T. Devanbu, Stuart G. Stubblebine
SERP
2004
13 years 9 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...