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ICPR
2010
IEEE
13 years 6 months ago
Hierarchical Human Action Recognition by Normalized-Polar Histogram
This paper proposes a novel human action recognition approach which represents each video sequence by a cumulative skeletonized images (called CSI) in one action cycle. Normalized-...
Maryam Ziaeefard, Hossein Ebrahimnezhad
KDD
2006
ACM
213views Data Mining» more  KDD 2006»
14 years 9 months ago
Learning sparse metrics via linear programming
Calculation of object similarity, for example through a distance function, is a common part of data mining and machine learning algorithms. This calculation is crucial for efficie...
Glenn Fung, Rómer Rosales
FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
DGO
2006
148views Education» more  DGO 2006»
13 years 10 months ago
Automatically labeling hierarchical clusters
Government agencies must often quickly organize and analyze large amounts of textual information, for example comments received as part of notice and comment rulemaking. Hierarchi...
Pucktada Treeratpituk, Jamie Callan
MM
2010
ACM
271views Multimedia» more  MM 2010»
13 years 6 months ago
Large-scale music tag recommendation with explicit multiple attributes
Social tagging can provide rich semantic information for largescale retrieval in music discovery. Such collaborative intelligence, however, also generates a high degree of tags un...
Zhendong Zhao, Xinxi Wang, Qiaoliang Xiang, Andy M...