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NETGAMES
2005
ACM
14 years 2 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PLDI
2005
ACM
14 years 2 months ago
Register allocation for software pipelined multi-dimensional loops
Software pipelining of a multi-dimensional loop is an important optimization that overlaps the execution of successive outermost loop iterations to explore instruction-level paral...
Hongbo Rong, Alban Douillet, Guang R. Gao
SIGCOMM
2005
ACM
14 years 2 months ago
On the predictability of large transfer TCP throughput
Predicting the throughput of large TCP transfers is important for a broad class of applications. This paper focuses on the design, empirical evaluation, and analysis of TCP throug...
Qi He, Constantinos Dovrolis, Mostafa H. Ammar
SIGECOM
2005
ACM
117views ECommerce» more  SIGECOM 2005»
14 years 2 months ago
First-price path auctions
We study first-price auction mechanisms for auctioning flow between given nodes in a graph. A first-price auction is any auction in which links on winning paths are paid their ...
Nicole Immorlica, David R. Karger, Evdokia Nikolov...
SIGIR
2005
ACM
14 years 2 months ago
The maximum entropy method for analyzing retrieval measures
We present a model, based on the maximum entropy method, for analyzing various measures of retrieval performance such as average precision, R-precision, and precision-at-cutoffs....
Javed A. Aslam, Emine Yilmaz, Virgiliu Pavlu