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CIG
2005
IEEE
14 years 6 days ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
SBRN
2008
IEEE
14 years 29 days ago
Multi-label Text Categorization Using VG-RAM Weightless Neural Networks
In automated multi-label text categorization, an automatic categorization system should output a category set, whose size is unknown a priori, for each document under analysis. Ma...
Claudine Badue, Felipe Pedroni, Alberto Ferreira d...
FLAIRS
2008
13 years 9 months ago
Using Genetic Programming to Increase Rule Quality
Rule extraction is a technique aimed at transforming highly accurate opaque models like neural networks into comprehensible models without losing accuracy. G-REX is a rule extract...
Rikard König, Ulf Johansson, Lars Niklasson
WWW
2006
ACM
14 years 7 months ago
Browsing on small screens: recasting web-page segmentation into an efficient machine learning framework
Fitting enough information from webpages to make browsing on small screens compelling is a challenging task. One approach is to present the user with a thumbnail image of the full...
Shumeet Baluja
KDD
2006
ACM
118views Data Mining» more  KDD 2006»
14 years 7 months ago
Maximum profit mining and its application in software development
While most software defects (i.e., bugs) are corrected and tested as part of the lengthy software development cycle, enterprise software vendors often have to release software pro...
Charles X. Ling, Victor S. Sheng, Tilmann F. W. Br...