We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Abstract. Designers of large parallel computers and clusters are becoming increasingly concerned with the cost and power consumption of the interconnection network. A simple way to...
Disseminating a piece of information, or updates for a piece of information, has been shown to benefit greatly from simple randomized procedures, sometimes referred to as gossipi...
Augustin Chaintreau, Jean-Yves Le Boudec, Nikodin ...
We establish a new worst-case upper bound on the Membership problem: We present a simple algorithm that is able to always achieve Agreement on Views within a single message latenc...
— A number of large-scale distributed Internet applications could potentially benefit from some level of knowledge about the relative proximity between its participating host no...
Sylvia Ratnasamy, Mark Handley, Richard M. Karp, S...