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NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
HIPEAC
2005
Springer
14 years 1 months ago
Dynamic Evolution of Congestion Trees: Analysis and Impact on Switch Architecture
Abstract. Designers of large parallel computers and clusters are becoming increasingly concerned with the cost and power consumption of the interconnection network. A simple way to...
Pedro Javier García, Jose Flich, José...
SIGMETRICS
2009
ACM
182views Hardware» more  SIGMETRICS 2009»
14 years 2 months ago
The age of gossip: spatial mean field regime
Disseminating a piece of information, or updates for a piece of information, has been shown to benefit greatly from simple randomized procedures, sometimes referred to as gossipi...
Augustin Chaintreau, Jean-Yves Le Boudec, Nikodin ...
PODC
2004
ACM
14 years 1 months ago
Group membership: a novel approach and the first single-round algorithm
We establish a new worst-case upper bound on the Membership problem: We present a simple algorithm that is able to always achieve Agreement on Views within a single message latenc...
Roger I. Khazan
INFOCOM
2002
IEEE
14 years 29 days ago
Topologically-Aware Overlay Construction and Server Selection
— A number of large-scale distributed Internet applications could potentially benefit from some level of knowledge about the relative proximity between its participating host no...
Sylvia Ratnasamy, Mark Handley, Richard M. Karp, S...