Most existing sparse Gaussian process (g.p.) models seek computational advantages by basing their computations on a set of m basis functions that are the covariance function of th...
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Recent scaling up of POMDP solvers towards realistic applications is largely due to point-based methods such as PBVI, Perseus, and HSVI, which quickly converge to an approximate so...
We consider linear fixed point equations and their approximations by projection on a low dimensional subspace. We derive new bounds on the approximation error of the solution, whi...
The wire sizing problem under inequality Elmore delay constraints is known to be posynomial, hence convex under an exponential variable-transformation. There are formal methods fo...