One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Commitments are a powerful representation for modeling multiagent interactions. Previous approaches have considered the semantics of commitments and how to check compliance with th...
This article presents a distributed agent-based architecture that can process the visual information obtained by stereoscopic cameras. The system is embedded within a global projec...
The central mechanism design problem is to develop incentives for agents to truthfully reveal their preferences over different outcomes, so that the system-wide outcome chosen by ...
This paper develops and analyzes distributed search techniques for use in a peer-to-peer (P2P) network-based Information Retrieval (IR) system. In the absence of a centralized med...
Haizheng Zhang, W. Bruce Croft, Brian Neil Levine,...