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» Simulating Humans: Computer Graphics, Animation, and Control
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CGF
2008
156views more  CGF 2008»
13 years 9 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
ICIDS
2009
Springer
14 years 3 months ago
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
Computer aided interactive narrative has received increasing attention in recent years. Automated directorial control that manages the development of the story in the face of user ...
Mei Si, Stacy C. Marsella, David V. Pynadath
CGF
2008
177views more  CGF 2008»
13 years 9 months ago
Expressive Facial Gestures From Motion Capture Data
Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaki...
Eunjung Ju, Jehee Lee
SIGGRAPH
2010
ACM
14 years 1 months ago
Discrete viscous threads
We present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and ...
Miklós Bergou, Basile Audoly, Etienne Vouga, Max ...
SCA
2007
13 years 11 months ago
Weakly compressible SPH for free surface flows
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection ap...
Markus Becker, Matthias Teschner