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» Simulating Humans: Computer Graphics, Animation, and Control
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NPAR
2010
ACM
14 years 2 months ago
Stylized depiction of images based on depth perception
Recent works in image editing are opening up new possibilities to manipulate and enhance input images. Within this context, we leverage well-known characteristics of human percept...
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Er...
ACMACE
2005
ACM
13 years 11 months ago
Interactive and enjoyable interface in museum
Exhibitions at a scientific museum are usually difficult for ordinary school pupils. To improve the issues of current explanation systems, we use Personal Data Assistant (PDA) dev...
Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimu...
WCNC
2010
IEEE
14 years 15 days ago
Socially-Aware Publish/Subscribe System for Human Networks
Abstract—The development of modern communication technologies fosters human networks (HUNETs)—an information dissemination platform comprised of human-carried wirelessenabled d...
Yaxiong Zhao, Jie Wu
MIG
2009
Springer
14 years 3 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
SG
2005
Springer
14 years 2 months ago
Xface: Open Source Toolkit for Creating 3D Faces of an Embodied Conversational Agent
Abstract. Xface, the new version of our open source, platform independent toolkit for developing 3D embodied conversational agents is presented. The toolkit currently incorporates ...
Koray Balci