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» Simulating Humans: Computer Graphics, Animation, and Control
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CHI
2006
ACM
14 years 9 months ago
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
`Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control...
Tom Moher
IEAAIE
2010
Springer
13 years 6 months ago
Down-Up-Down Behavior Generation for Interactive Robots
Behavior generation in humans and animals usually employs a combination of bottom-up and top-down patterns. Most available robotic architectures utilize either bottom-up or top-dow...
Yasser F. O. Mohammad, Toyoaki Nishida
CHI
2003
ACM
14 years 9 months ago
Cognitive strategies and eye movements for searching hierarchical computer displays
This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models...
Anthony J. Hornof, Tim Halverson
SCA
2007
13 years 11 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
14 years 14 days ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert