`Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control...
Behavior generation in humans and animals usually employs a combination of bottom-up and top-down patterns. Most available robotic architectures utilize either bottom-up or top-dow...
This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models...
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...