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» Simulating Humans: Computer Graphics, Animation, and Control
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CGI
2001
IEEE
13 years 11 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
HCI
2009
13 years 5 months ago
Tooling the Dynamic Behavior Models of Graphical DSLs
Domain-specific modeling is a powerful technique to describe complex systems in a precise but still understandable way. Rapid creation of graphical Domain-Specific Languages (DSLs)...
Tihamer Levendovszky, Tamás Mész&aac...
CVGIP
2006
106views more  CVGIP 2006»
13 years 7 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
PG
2007
IEEE
14 years 1 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
SIGGRAPH
1991
ACM
13 years 11 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...