This tutorial introduces the MODSIM III language, showing how its simulation "world view" together with its object-oriented architecture and built in graphics contribute...
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Convolution surface has the advantage of being crease-free and bulge-free over other kinds of implicit surfaces. Among the various types of skeletal elements, line segments can be...
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. The user spec...
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...