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» Simulating Humans: Computer Graphics, Animation, and Control
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TOG
2008
174views more  TOG 2008»
13 years 8 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
GAMEON
2008
13 years 10 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
CLUSTER
2002
IEEE
13 years 8 months ago
ZENTURIO: An Experiment Management System for Cluster and Grid Computing
The need to conduct and manage large sets of experiments for scientific applications dramatically increased over the last decade. However, there is still very little tool support ...
Radu Prodan, Thomas Fahringer
CHI
2011
ACM
13 years 15 days ago
Exploring reactive access control
As users store and share more digital content at home, access control becomes increasingly important. One promising approach for helping non-expert users create accurate access po...
Michelle L. Mazurek, Peter F. Klemperer, Richard S...
CHI
2009
ACM
14 years 9 months ago
The VoiceBot: a voice controlled robot arm
We present a system whereby the human voice may specify continuous control signals to manipulate a simulated 2D robotic arm and a real 3D robotic arm. Our goal is to move towards ...
Brandi House, Jonathan Malkin, Jeff Bilmes